After a year of console exclusivity on the PS5, Deathloop has arrived on the Xbox Series X/S, so how does this Microsoft-owned IP run on the company’s own consoles? According to a performance analysis from IGNXbox Series X owners that waited are getting the upgraded version of the game. The Xbox Series S is also being treated well. If you have around 15 minutes, you can do the full analysis by yourself.
Both the PS5 and Xbox Series X versions of Deathloop offer up the exact same visual modes — Performance (dynamic 4K, 60fps), Visual Quality (dynamic 4K, 60fps), Ray Tracing (dynamic 4K, 30fps, ray tracing), and Ultra Performance (locked 1080p, 120fps, and VRR). On both systems, dynamic 4K mode resolutions can drop to approximately 1800p, but not much lower. There is also an issue where proper sharpening filters haven’t been applied in Ray Tracing mode on PS5, making it’s dynamic image look ever-so-slightly blurrier than on XSX. Overall, image quality is almost identical between the PS5 and XSX.
What about performance? Ray Tracing is basically a match. Both PS5 and Xbox Series X deliver solid 30fps for the first mode, and 60fps for the second. XSX does have the advantage in Quality Mode where it often pulls ahead by 5-15fps over PS5. This advantage is even greater when the 120fps Ultra Performance mode is used, where the Xbox Series X may lead by as much 30fps. That said, Xbox Series X isn’t perfect in either mode, dropping into the high 40s in Quality Mode and the 100fps range in Ultra Performance mode itself.
As for the Xbox Series S, the news is refreshingly good compared to a lot of other recent releases, which often seem to neglect Microsoft’s less capable console. The Series S does not have Quality or Performance modes. However, both run consistently at 60fps with Quality only dropping 1 to 2 frames.
Deathloop is now available on PC, Xbox Series X/S and PS5.