Star Citizen Officially Exceeds $500 Million in Crowdfunding With Release Nowhere In Sight

Star Citizen has been the most successful crowdfunded game ever, winning the Guinness World Record back in 2014. The game has come so far since then. Cloud Imperium Games maintains the Star Citizen crowdfunding counter. ticked past the $500 million mark. Yes, Star Citizen has raised over a half-billion dollars.

Of course, there’s always the other side of the coin when it comes to Star Citizen. Despite it’s eye-bulging crowdfunding results, the game still remains in alpha with no indication when a beta or full release may be coming. Is that a possibility? I mean, as long the crowdfunding cash keeps coming in, why mess around with success? Maybe we’ll finally get it once Cloud Imperium raises an even billion dollars.

Star Citizen 3.17, the last major update, introduced new economy features in May. It’s expected update 3.18 will arrive soon, possibly sometime in September, with the addition of salvaging being the main new feature. Here’s some of what’s expected from Star Citizen 3.18 and subsequent smaller patches…

  • Salvage Hull Stripping – This is the first implementation of Salvage in the persistent universe. It includes both hull removal and repair. This will include both hand-operated hull removal and repair, as well as using the Aegis Reclaimer and Drake Vulture systems to hull stripe.
  • Drake Vulture – Building, balancing, as well as implementing Drake Interplanetary’s light rescue ship, the Vulture into the game.
  • Pyro RYT Multi-Tool salvage attachment – Designing the multi-tool salvage attachment. Includes asset creation, animation and balancing.
  • Cargo System Refactor – This refactoring will allow both purchased and found cargo to either be picked up and moved around before being placed on a ship’s cargo grid.
  • Persistent Entity Streaming – Implementation the Persistent Entity streaming core technology into Star Citizen. This will allow all dynamic objects in the game to persist across all servers using services such as the Entity Graph or Replication Layer.
  • Daymar Crash Site – A derelict settlement on Daymar using parts of the StarRunner & 600i, as well as some habs adapted to the biome, to create a point of interest with some type of activity (puzzle, traversal, hostile AI, missions, etc.) You will also receive rewards for completing the task.
  • New Rivers in Stanton – Establishing biome-specific object rulesets surrounding bodies of water and distributing them by placing additional rivers or lakes on microTech or Hurston.
  • Sand Cave Archetype – Establishing a visual language, creation pipeline, and quality standard for a new archetype of sand cavern. This release will allow cave networks to be created using this archetype throughout the Stanton System.
  • Arena Commander: Classic Race Mode Overhaul – Complete overhaul of all maps and systems in Arena Commander’s Classic Race Mode. Improvements include a complete refactor of the Checkpoint entity & race manager system, improvements to scoring, a complete rework of all three New Horizon Speedway maps, as well as a new map, The Snake Pit.
  • Sandbox Prison Activities – An expansion of prison gameplay with new missions and sandbox activities that give inmates more chances to earn merits and aid in their escape.
  • Security Post Kareah Reactivation Security Post Kareah will play a greater role in Stanton security. Crusader Security has begun storing contraband confiscated aboard with a full-time staff. All civilians will be prohibited from entering the station unless they are granted prior authorization.
  • New Missions – Orison Bounty, Clear, Assassinate and Clear All of these missions will take place on the platforms that were created for Siege of Orison. These platforms will be distributed throughout the planet of Crusader in the future to create more content.
  • New Interdiction Scenarios – Introducing new interdiction scenarios, with varying difficulty levels, that players will encounter while quantum traveling.
  • Environmental Space Missions – Implementation new missions and scenarios for the player to encounter while they travel around a space area. The Probability Volumes in which the player is at the moment will determine the missions they will encounter.

Star Citizen is now available on PC. The game is currently in beta and there’s no date for a full release.

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