Temtem Review – 150 Hours Later, A Experience in Fulfillment & Pain

Everyone knows that I love RPGs. On the other side, I have struggled to get into the “Monster Collection” genre. This is where you collect monsters and have them fight for your battles. I was therefore a bit ambivalent when Temtem first appeared.

Temtem could not have been released at a better moment, frankly. Everyone’s faith was shaken when the first Early Access copy of the game was made. The controversy surrounding National Dex, as well as the fact that the series had failed to progress in any meaningful way up until that point, was partly responsible.

Temtem was born. It combines the best elements of the series with its own innovation. A new synergy system would allow you to enhance the moves of your mons based on their elemental affinity. The game would also be focused on aspects that the Pokemon series left out, such as training values or ranked matches.

There was a catch. The game was not going to be your average RPG. It was going to be an MORPG. You will need to complete weekly quests, daily activities, or even the entire story together. You could create a clan and have your clan members compete against each other, go on raids, or do things that the Pokemon franchise wouldn’t consider.

It turns out that this vision was very different from the original game’s Early Access release. Although Crema developers were open to feedback, they couldn’t update the game quickly enough to keep the game relevant to their target audience. So began a series controversies for the developers that would continue to haunt them even after the game was released.

I am introducing this review of Temtem with all of this to show you how much baggage it had to deal. The game had a lot to do with its fanbase as well as the controversies. Crema has done a remarkable job, overcoming most of the obstacles that have been thrown at them.

Now, I must review the final product. The game has been played over 1,000,000 times across all platforms since its release. I believe that I could only do justice to this game by playing it and enjoying all it has to offer. It would be almost impossible to achieve this goal, but we will get there when we get there.

Temtem seems like your typical Pokemon fare from the beginning. You play the role a young boy in the Deniz region. They are given a Temtem that allows them to explore the world and become a respected tamer. Max, your rival, slowly becomes more antagonistic over time. However, the endgame will end with a redemption story. You face off against several Dojo masters. Also, you have to defeat a criminal group known as Clan Belsoto. You know what? You know what?

But once you deconstruct the core experience in Temtem, the story becomes much more complicated. There are many layers to your journey that make it more memorable, and also more meaningful. One of the Dojo masters with whom you are matched becomes instrumental in defeating Clan Belsoto. They prove to be more ruthless, aggressive than any criminal organization you have seen in Pokemon.

I’m not kidding either. While most of their actions are implied, or they happen off-screen in some cases, Clan Belsoto launches an all-out war on several citizens of Great Archipelago. You learn that they are involved in clandestine Temtem trading, kidnap many civilians, and even execute their opponents while hiding in plain view and hunting down anyone who may be a liability to them.

As you progress through the story of Temtem, your goal is less about becoming a Temtem tamer but more about stopping Clan Belsoto’s attempts to destroy the world and establish an evil monarchy. Every battle you face has more meaning. The story’s impact starts to settle as soon as you reach the third island.

I was honestly surprised at the number of twists and turns the plot threw my way. Many of these I won’t spoil for obvious reasons. I am trying to convey that Temtem will grab you by its story beats alone. Particularly with the depth of the characters and the belief you have in their struggles.

Clan Belsoto members have their own stories. While they are ultimately the bad guys and have their reasons for joining the clan, some of them have their own stories. Naturally, no one can foresee what will happen in the end, especially when it is about taking down the evil big guy. It’s nice to see Crema work hard to make a story that is meaningful to the player as they travel around the world.

It is also important to say that most people in the Archipelago fucking dicks. They either dismiss you or have other things to do than talk to a kid with delusions of grandeur. Because honestly, even in real-life, it would be difficult to convince a kid that he or she is going to save the planet or become a Congressional Agent. Although some Archipelago residents are funny and make fun of other games, the majority of them are focused on their own business. They may try to exploit you in some cases.

That’s the way it is in a mature Pokemon version. It’s actually a breath of fresh water because, in Pokemon games the player becomes the world rather than being part of it. Even though the impact of the quest you embark on may not be apparent to most people, it has a significant impact on the world. This is how real life works. It’s my opinion that Temtem has the best aspect of Temtem.

Sidequests can be used to help citizens of Archipelago. This allows the player to make an effort to improve their lives and to see them grow. One of my favourite sidequests is about three young children who strive to be better individuals. You help them achieve their dreams and they make the most of the time you give them.

Although I think most sidequests are fantastic, some feel a bit too convoluted and essentially a fetch quest. StickTem collection, I’m looking at ya. They have amazing character interactions but the rewards for completing them aren’t worth it. These are especially true because they only involve items or technique classes and not in-game currency.

Ah yes, that was one of the first controversies in Temtem. It was addressed in the most stupidest way. Pansuns are Temtem’s main currency. They can be used to purchase healing items that will help you on your quest. You can also use them for cosmetic items or to dress up in stylish, fashionable clothes.

Most cosmetics that you can buy in shops can be expensive. You can spend tens of thousands on cosmetics just to change your default hairstyle. Even in the full release, you won’t get enough Pansuns. Because the game’s wonderful idea of throwing multiple encounters at you while you painstakingly navigate from one area to another, most of the Pansuns that you do get are used to purchase healing items.

How did Crema address it? By basically offering Pansuns in exchange for doing two tasks. FreeTem! These are activities that are fundamentally tied to the endgame. These two activities eat up a lot of your time and make you wonder why you are gathering Pansuns.

I wore the default cosmetic set for the longest because I couldn’t be bothered to change. You can do the things you want Eventually These are not worth the huge time investment, although they are pretty cool. This is not a complaint about Novas. You can’t even buy more Pansuns with them.

As I wrote this review, I realized that this game hates new players. I made some progress in the betas so I decided to play the game again with a friend. The game treats you like trash when you’re a new player and doesn’t get any better until the end.

Things like the Quick Travel feature or the various traversal options are often locked behind the endgame. The Quick Travel cost freaking Pansuns, which is even more annoying! Sure, it’s Just 500 Pansuns. However, the Pansun Tax rakes up and takes away your funds a lot faster than you would expect. This is especially true when you consider how boring the walk from one place to the next is.

To access many of the game’s activities, you will need a certain number of Pansuns. You want to take part in raids? You must pay Pansuns. You want to own a home? Pansuns is required for you to own a house. You can create a club (the game’s equivalent of guilds). To change the setting of your club from Public to Private, you will need to pay a large Pansun fee. You will be charged fees for almost everything in the game. This is extremely annoying as there are no other options than trainer battles or the Auction House.

Oh, and that Battle Pass thing? You unlock things at a snail’s pace when you become a new player. You’re also given BP XP while you fight other tamers (something that the devs had a hard time adding after much backlash!This is insignificant compared to the XP you’ll earn from weeklies in the postgame.

The game hid a lot of its features in its post-game. It is frustrating because, while I understand the need for an incentive to return players, it doesn’t have the same effect on new players. They shouldn’t feel pressured to complete main campaign or feel like they are losing out on the rewards.

Temtem left me puzzled by how much it expects people will drop in to the game, while still acting like it’s feasible for anyone who doesn’t play hardcore games. The rewards you get are not worth it, and some items aren’t tradeable so you can never get Pansuns for them.

It seems like all this is overshadowing what I consider the greatest highlight of Temtem, the battle mechanics. Battles are in a 2v2 format. This means that you must consider multiple factors when you send your Tems into battle. It’s more than just about matchups of different elements. While you should consider those, some of your major components (such synergy), will depend on the Temtem you use.

But what is synergy anyway? Some moves can be boosted by Temtem depending upon the type of ally they are fighting. Energy Manipulation (a Mental-type attack) is boosted by Temtem when a Nature-type ally is present in the field. This boost increases its effects and damages. Others have additional benefits or add neat features such as Burned or Doom debuffs.

Temtem can also be affected by elemental weaknesses. Before bringing two Temtem to the field, you should consider this. A flying Temtem could be used to boost a move such as Tsunami and provide high damage. If the enemy has an Electric-type move, your Tems will be taken down.

There are many Temtems that can be used in multiple combinations. Sometimes there is even one combination that can defeat itself, thereby nullifying certain attacks against it. Some of these are difficult to defeat, such as Ganki’s Flying/Electric combination that allows it to resist Crystal attacks.

You’ll also be able to see the Tem’s training values at any time. Instead of IVs/EVs, you will be focusing on SVs/TVs. While SVs are dependent on the Temtem you find, and can largely be inherited through breeding. However, you can control the Tem’s TVs by engaging in battles across the Archipelago. You can create a team with powerful moves that work together if you put your heart and soul into it.

If I could review this game solely on the beauty of the SV/TV system and the amazing battle mechanics, there would be an additional layer of strategy that we haven’t seen in Pokemon-like gaming. This game deserves a perfect 10/10. No questions asked. The perfect Tem is not easy to create. It takes patience, a lot, and a lot of people willing and able to endure the same amount of pressure and irritation.

This is a great way to get rid of my main frustration with the game. Temtem is still an MORPG. This means that it is a social experience that greatly depends on how many friends care about the game as much as you. You won’t be able experience most of the game’s features if you don’t have any friends, or alternatively, if you have friends who don’t care as much or have other games like Destiny 2 and Dead by Daylight.

I would love to join the raids, compete in battles and participate in Dojo Wars between Clubs. Most people who have played the game are not even close to the endgame. I did not finish the main campaign, but I had to do it for the review. That just feels stupid. There is plenty to do in Temtem’s world, but you have to barely survive the main campaign to find it.

That is the main reason why I can’t recommend Temtem. I want to love this video game. It does so many things the Pokemon series could never imagine. The soundtrack is great; the graphics and Temtem designs are innovative and varied. The battle mechanics are also amazing. Most of the fun is in having other players on the exact same level as you, or massively wasting your precious time.

I don’t even mind the Battle Pass. You get refunded Novas that you spend on it, and can gather enough to complete challenges (which are also locked behind the endgame). But, Crema, let’s not forget about giving new players Quick Travel for free. Final Fantasy XIV also does this.

Is the journey more important than the destination? Yes. Temtem has a compelling story with several characters that will charm you. It’s a story meant for those who grew with the franchise, and expected a story that was as familiar. You’ll find your home in this game if you like the storyline and the mechanics. Take a look ahead and Temtem Up.

Reviewed on PC (code provided the publisher).

Products mentioned in this post


Temtem is a great game if you only look at its story and gameplay mechanics. It will surprise you how many activities it offers and how its economy is organized, once the main story campaign is over.

  • Amazing story
  • Incredible soundtrack
  • A wide range of activities are available for a MORPG
  • Complex battle system that emphasizes stats and type combinations
  • Most activities require in-game currency, and cosmetics are not unreasonablely expensive.
  • Battle Pass in the game makes it harder for players to reach the endgame rather than allowing them time to enjoy the game.
  • Boring tasks for weeklies that quickly get old.

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