NVIDIA DLSS support is one of the many new features in The Witcher 3’s next-gen update. This allows for a significantly improved performance at high resolutions. The update does not include the latest NVIDIA upscaling technology.
On Nexus ModsUser Instanity uploaded an unofficial NVIDIA DLSSS update for the game. It brings upscaling technology up to version 2.5.0. This new version reduces ghosting, and slightly improves performance.
Despite some improvements to DLSS 2.5.0, it doesn’t allow systems below the high-end to run The Witcher 3 with decent performance. My machine (i7-10700 CPU and RTX 3070 GPU), can only run The Witcher 3 at 30 FPS with ray tracing globally illumination on, 4K resolution, and DLSS set up to Performance. A powerful system is necessary to enjoy the game’s incredible implementation of Ray Tracing features. Alessio explains this in his piece.
The free The Witcher 3 Next-Gen update is finally here, at last, featuring a host of quality-of-life and gameplay improvements in addition to all the technical enhancements. Players can now enjoy the new Ultra+ graphics preset on PC. A new Ultra+ graphics preset is available for PC. Players can also enable four ray traced effects: ambient occlusion and global illumination. Shadows and reflections are not available for consoles.
The game looks amazing with everything on. Although the game had a great base, the textures are significantly better (partly due to the integrated mods) and the draw distance is vastly improved. Also, the sharpness and accuracy of shadows and reflections has been greatly improved. The ray traced global illumination is the star of the show, however, and elevates the game’s lighting to new levels.
The Witcher 3 now available for PC, PlayStation 5 and Xbox Series X, Xbox Series S and Xbox One worldwide. The next-gen update will include additional in-game content for older-generation systems in the near future.