Warcry is Warhammer at it’s best, and the second edition proves that

Warcry Games Workshop was shocked to discover this. announced it in 2019. But after the release Warhammer 40,000: Kill TeamThe community was ready to play another miniature skirmish in the fantasy realm of Warhammer Age of Sigmar. The appeal was similar — a meaty game that only requires a handful of miniatures to play, and a system with the potential for strong narrative campaigns and a bustling competitive scene. Both critics and fans loved the result. Warcry: Heart of Ghur This is the second Warcry box set, released to retail in August, and it marks a simple yet effective revision of what was already Games Workshop’s best ruleset.

Heart of Ghur The Gnarlwood is where it is found, a rugged swampland that has been twisted and possessed b a bleeding life force from an extraterrestrial spaceship. Its treasures were hidden away in the evil environs, protected from malevolent beasts, carnivorous tree, and other warbands looking for blood and wealth.

The box includes a board large enough to be used for battle, enough terrain to fill the area and two complete warbands that can be used in head-tohead play. The Rotmire Creed, a psychotic group of plague chemists, is committed to protecting their territory against the Horns of Hashut. This rabid band of despoilers and destructors will scorch the land and destroy everything they come in contact with. While these two factions of heinous Chaos-worshippers are featured in this release’s main storyline, other warbands from across Games Workshop’s product line can also enter Gnarlwood in search of alien artifacts.

The distinctive setting is a major part of the attraction Heart of Ghur. One of the strongest features of Games Workshop’s skirmish titles — Kill Team, Necromunda, and even Blood Bowl to some extent — is the ability to create smaller warbands of just a handful of figures from your favorite army. The cost of a full-fat army. Age of Sigmar An army can cost several hundred dollars at minimum, but this is not the case. Warcry You could make four to five warbands for the same price. Virtually everything and anything can be made from the Age of Sigmar This page contains all the stats, rules, and product information available for your consideration. for free online.

A figure of a man with a bamboo helmet standing on top of stilts. He wears green cape, and holds a primitive hypodermic syringe. His companion, a skull-faced man with skin lesions, aims a blowgun.

Two figures of warriors with bronze flails. They wear bronze helmets with bull heads, and their boots show cloven toecaps.

What is more? Warcry Its amazing flow and pace of play is what sets it apart from other games. It’s a very energetic game, as scenarios and terrain layout are generated randomly. To determine the battlefield layout and objectives, several decks are shuffled. Each procedurally-created encounter has a twist that allows for unexpected rules modifications and strategic twists. Twists are one the most fascinating aspects of a story. Warcry. Some of these results in general enhancements for all participants, such fighters receiving an extra point of toughness. Others alter standard movement and combat rules. This allows players to adjust to changing circumstances and alter their strategies.

Similar to the dynamic nature of play, players each roll fistfuls and then separate their results into pools with single, double and triple values. The round ends with the winner taking initiative. The player with the highest number of singles wins. The doubles and triples can be spent to gain faction-specific abilities. This allows for unexpected combat boosts and aggressive maneuvers, as well as a high degree of asymmetry. The system is my favorite. Kill Team’s, which require a lot more study. In Warcry you simply have a small chart that’s easy to reference and internalize.

Activation takes place by each player, with the players switching back and forth. Despite being very simple in activation and combat system, the tactical considerations are enormous. Interactive terrain, objective-based play and a battlefield where warriors can exit and enter over the course of battle provide texture.

A figure of a tree that has grown into a gigantic skull. The terrain piece is accompanied by two smaller, inset images showing barriers made of stone and reeds.

Warcry Your troops can also climb structures and jump across gaps. This enhances the cinematic feel that the fast-paced conflict has. It rewards creative terrain modeling.

Its core consists of Heart of Ghur It is almost identical to the preexisting Warcry ruleset. It does however, move the game in two key areas.

Most notable is a new response mechanism. This allows fighters the ability to trigger unique interrupts with double and triple power dice. It’s an elegant system that evokes the overwatch mechanic common to many science fiction-themed miniatures games. Players may be able to react to an opponent’s charge by attacking them first, or fire off a ranged attack when someone moves into their line of sight. Each faction has a unique response that is influenced by their fighting style and the setting. It’s a wonderful addition to the game as it enhances the dynamism and flow of conflict, perfectly integrating into the alternating activation structure. It’s surprisingly smooth and feels as though it always belonged.

Heart of Ghur This also increases campaign play. The Path to Glory campaign system is now more closely modeled by the new system. Age of Sigmar. As an added consideration, Warband story objectives can be integrated into existing scenarios to allow players to continue on their own narrative paths and earn quest points. The quest can be completed and rewards you with enhanced fighters or powerful artifacts. This is a great addition to the game, as it adds an extra layer to the basic skirmish structure. It makes the game richer and more satisfying.

Warcry’s new territory management system is similarly fantastic. You can send warriors from your army out to find fortune and explore the world, without risking their health. This has shades of turf system in NecromundaIt feels more mature and dramatic and helps flesh out the Gnarlwood setting.

Overall, much of what’s been presented in this box is simply fantastic. The system is not too complicated, and it retains the core essence of what was. Warcry special. Yet it’s been noticeably improved in an elegant and refined fashion.

This set is worth its weight in cost. In isolation, it might even be strong. It is however difficult to ignore the incredible original. Warcry It was the core box. While the warbands here are just as intriguing as the previous group, the initial terrain set was one of the best contained sets of scenery Games Workshop has ever released, so it’s difficult for Heart of Ghur To measure up. The Gnarlwood is still a wonderful place to spill blood in and it comes to life admirably thanks to spiteful trees, gleaning skulls, and other nimble creatures.

Heart of Ghur It also introduces you to the Gnarlwood. This is an environment that will continue being explored with additional terrain and box sets in this new season. Warcry. This setting is significant and goes beyond the limits of the skirmish game. Both Age of Sigmar Warhammer Underworlds are releasing titles in this locale, as the theme will touch all of Games Workshop’s fantasy products.

This is a wonderful start. Warcry’s Second age. My imagination and passion are primed for the supplements to come and for Games Workshop’s best game to continue its reign.

Warcry: Heart of Ghur Games Workshop provided a retail copy for the review. Vox Media has affiliate relationships. These partnerships do NOT influence editorial content. Vox Media can earn commissions for products bought via affiliate links. Find out more. additional information about Polygon’s ethics policy here.

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